An endless feed chosen for them
A creative project they choose together
Their attention has a purpose: explore one meaningful problem, decide what they think, and make something for the real world.
A new kind of enrichment, built around projects
Deep gives curious children aged 8–12 the tools and guidance to take on interesting projects with 1–2 friends they already know — creating stories, designing games, exploring science, and cracking codes.
Deep just launched — a new challenge every week.
Next: try Deep on a computer or tablet. Sign in with Google. No card required.

Choose your challenge
One of a growing library of challenges.
Projects can become games, investigations, codes, stories, and more. Here’s how two friends turn one idea into a finished book.

Two friends meet weekly over live video to take on a creative challenge together.

They explore the challenge, come up with ideas, and use the microphone to capture their ideas quickly.

They create images together, turning the worlds and characters they imagine into something they can see.

Deep brings their words and images together into a short book they can shape and finish.

Their final booklet can be printed, so the work moves off the screen and becomes something real.

They share what they made together: a finished creation that reflects both of their ideas.
Technology in service of childhood
Deep gives curious children a purposeful place to stretch their thinking, work on ambitious ideas, and enjoy the process with friends.
An endless feed chosen for them
Their attention has a purpose: explore one meaningful problem, decide what they think, and make something for the real world.
Passive watching and tapping
Deep gives children tools to express their own ideas. The creative thinking stays with them — the technology helps bring it to life.
Alone with a screen
Deep is synchronous and social by design. Friends work through the same project at the same time, learning how to listen, disagree, and create together.
Children can design games, crack codes, investigate science, record podcasts, build models, and create stories. Each project begins with an intriguing challenge and ends with something worth sharing.
Invent a cipher, test it on another team, and improve it until the message stays secret.
Discover how trees can “text” each other chemical warnings before pests attack.
Interview a local, then publish your first episode.
Invent the rules, build a first version, and make it better by playing together.
Deep is a flexible, lower-cost alternative to many traditional enrichment programmes. There are no extra journeys or unfamiliar groups: children work online with friends they already enjoy spending time with. Our tools help them start, persist, and finish. Created by educators from Teach For All, the British Council, and schools around the world.
The hardest parts are starting and finishing. Deep's tools break a big challenge into a first step kids can actually take — and guide them all the way to something done and worth sharing.
Curious kids often freeze when it isn't perfect. Deep gently encourages them to try, get feedback, and iterate — so 'good enough to improve' wins over 'too scared to start.'
When frustration hits, kids can press pause, step back, and return when they're ready. Deep takes the emotional side of hard work as seriously as the thinking.

Enter your email, then sign in with Google on a computer or tablet. Your child can choose a project and complete it with friends for free.
No card required. Pricing only appears after the free project.