Projects about the universe, nature & humans · Ages 6–12

Spark their curiosity.

Big questions and open-ended projects for curious children aged 6–12, from planets to ancient writing. Children can explore on their own or with a friend. No worksheets, no ads, no points, no passive screen time.

Try Deep (early version) on a computer or tablet.Sign in with Google. No card required.

Child using Deep on a laptop while drawing a planet

Choose your challenge

Can your family spot the truth about the toughest animal on Earth?

One of a growing library of challenges.

MJ
Mia & Jonah's team
  • Dream up your idea
  • 2Build it with Deep's tools
  • 3Share it with friends & family

See how one project comes together.

Projects can become games, investigations, codes, stories, and more. Here's how a child turns one idea into a finished book.

Deep's topic selection screen with projects about planets, adventures, cats and tardigrades
1

Choose a challenge

The child chooses a project to do individually or with a friend.

Deep brainstorming workspace with a live video room, idea notes, and an underwater scene
2

Brainstorm ideas

They explore the challenge, come up with ideas, and use the microphone to capture their ideas quickly.

Child creating an imaginative space image with Deep
3

Bring ideas to life

They create images, turning the worlds and characters they imagine into something they can see.

Child and parent reviewing a book being created in Deep
4

Turn it into a book

Deep brings their words and images together into a short book they can shape and finish.

Child receiving the finished printed booklet
5

Print the finished booklet

Their final booklet can be printed, so the work moves off the screen and becomes something real.

Two children proudly reading the book they created together
6

Feel proud

They share a finished creation that reflects their ideas.

"My son loves creating the most amazing stories with his best friend on Deep. He has the books printed out, and keeps reading them over and over again."

Bram Steinsparent of an 8-year-old

Technology in service of childhood

Enrichment that gives curiosity somewhere to go.

Deep gives curious children a purposeful place to stretch their thinking and work on ambitious ideas, individually or with a friend.

An endless feed chosen for them

A creative project they choose

Their attention has a purpose: explore one meaningful problem, decide what they think, and make something for the real world.

Passive watching and tapping

Talking, thinking, deciding, and making

Deep gives children tools to express their own ideas. The creative thinking stays with them — the technology helps bring it to life.

A screen that does the thinking for them

Their own ideas, individually or with a friend

Children can work on their own or with a friend. They explore ideas, make choices, and create something that reflects their thinking.

There is always something interesting to work on.

Children can design games, crack codes, investigate science, record podcasts, build models, and create stories. Each project begins with an intriguing challenge and ends with something worth sharing.

Cryptography

Create a secret code only your friends can crack

Invent a cipher, test it on another team, and improve it until the message stays secret.

Biology

Decode the forest's hidden underground network

Discover how trees can “text” each other chemical warnings before pests attack.

History

Record a podcast about your town's hidden past

Interview a local, then publish your first episode.

Game design

Design a game nobody has played before

Invent the rules, build a first version, and make it better by playing together.

Serious enrichment, built for real family life.

Deep is a flexible, lower-cost alternative to many traditional enrichment programmes. There are no extra journeys or unfamiliar groups. Children work online, individually or with a friend. Our tools help them start, persist, and finish. Created by educators from Teach For All, the British Council, and schools around the world.

From blank page to finished project

The hardest parts are starting and finishing. Deep's tools break a big challenge into a first step kids can actually take — and guide them all the way to something done and worth sharing.

Room to make it better, not perfect

Curious kids often freeze when it isn't perfect. Deep gently encourages them to try, get feedback, and iterate — so 'good enough to improve' wins over 'too scared to start.'

A pause button for big feelings

When frustration hits, kids can press pause, step back, and return when they're ready. Deep takes the emotional side of hard work as seriously as the thinking.

Three friends reading a space book they created together

Try an interesting project.

Enter your email, then sign in with Google on a computer or tablet. Your child can choose a project and complete it individually or with a friend for free.

No card required. Pricing only appears after the free project.