An endless feed chosen for them
A creative project they choose
Their attention has a purpose: explore one meaningful problem, decide what they think, and make something for the real world.
Projects about the universe, nature & humans · Ages 6–12
Big questions and open-ended projects for curious children aged 6–12, from planets to ancient writing. Children can explore on their own or with a friend. No worksheets, no ads, no points, no passive screen time.
Try Deep (early version) on a computer or tablet.Sign in with Google. No card required.

Choose your challenge
One of a growing library of challenges.
Projects can become games, investigations, codes, stories, and more. Here's how a child turns one idea into a finished book.

The child chooses a project to do individually or with a friend.

They explore the challenge, come up with ideas, and use the microphone to capture their ideas quickly.

They create images, turning the worlds and characters they imagine into something they can see.

Deep brings their words and images together into a short book they can shape and finish.

Their final booklet can be printed, so the work moves off the screen and becomes something real.

They share a finished creation that reflects their ideas.
"My son loves creating the most amazing stories with his best friend on Deep. He has the books printed out, and keeps reading them over and over again."
Technology in service of childhood
Deep gives curious children a purposeful place to stretch their thinking and work on ambitious ideas, individually or with a friend.
An endless feed chosen for them
Their attention has a purpose: explore one meaningful problem, decide what they think, and make something for the real world.
Passive watching and tapping
Deep gives children tools to express their own ideas. The creative thinking stays with them — the technology helps bring it to life.
A screen that does the thinking for them
Children can work on their own or with a friend. They explore ideas, make choices, and create something that reflects their thinking.
Children can design games, crack codes, investigate science, record podcasts, build models, and create stories. Each project begins with an intriguing challenge and ends with something worth sharing.
Invent a cipher, test it on another team, and improve it until the message stays secret.
Discover how trees can “text” each other chemical warnings before pests attack.
Interview a local, then publish your first episode.
Invent the rules, build a first version, and make it better by playing together.
Deep is a flexible, lower-cost alternative to many traditional enrichment programmes. There are no extra journeys or unfamiliar groups. Children work online, individually or with a friend. Our tools help them start, persist, and finish. Created by educators from Teach For All, the British Council, and schools around the world.
The hardest parts are starting and finishing. Deep's tools break a big challenge into a first step kids can actually take — and guide them all the way to something done and worth sharing.
Curious kids often freeze when it isn't perfect. Deep gently encourages them to try, get feedback, and iterate — so 'good enough to improve' wins over 'too scared to start.'
When frustration hits, kids can press pause, step back, and return when they're ready. Deep takes the emotional side of hard work as seriously as the thinking.

Enter your email, then sign in with Google on a computer or tablet. Your child can choose a project and complete it individually or with a friend for free.
No card required. Pricing only appears after the free project.